To all my fellow dota player friends, kindly support my gameflow suggestion. Please sign-up and vote @ http://forums.dota-allstars.com.
Here's the direct link to my suggestion:
http://forums.dota-allstars.com/index.php?showtopic=148819
-nbd MODE - No Backdooring
About
Suggesting a mode that will support local and major leagues that forbid backdooring (BD). To name a few, we have the following:
MYM - http://www.meetyourmakers.com/en/coverage/262/1.html
TFL - http://www.tf-league.com/forums/showthread.php?t=813
IHCS - http://z13.invisionfree.com/IHL_Euro/index.php?showtopic=6
DotaLeague - http://www.dota-league.com//?section=rules&page=2
Conditions:
- a.) Inside enemy base, when your creep already passes the base entrance, you may attack all buildings even if your creep dies. b.) Outside enemy base, when your creep is within tower's attack range, you may attack it even if your creep dies.
- Back to nbd condition, after your creep died and you decided to retreat and went outside the base or tower's attack range.
- When a building is below 10% HP, you may backdoor it.
Coding Method Examples:
Please find below possible method that can be used to prevent incoming damage to structure from an enemy hero considering creep's presence.
Protecting a building using an aura:
- Structures get 10 AoE building-only 1000 armor aura & 999% spell damage reduction.
Creeps get 1000 AoE building-only 1000 armor aura & -999% spell damage reduction. The aura coming from the creeps will only affect vulnerable enemy structures. Not the alllied ones nor the catapults. - Having the idea of the creep & the structure gains +/- armor & spell reduction is much safer method. The only thing we want is to make the structure nearly invulnerable as long as there are no creeps within the range. This is the only way for easy implementation.
- When creeps are nearby, towers get a net zero armor bonus & spell reduction. When no creeps are nearby, towers are nearly invulnerable to all sort of damage.
- When the creeps died, the corpse will still serve as your creeps. The corpse should not disappear as long as enemy hero is still present within the AOE.
- Creeps are not like Furion's Treants, Necro Minions, Dominated Creeps or Ancient like Bear except Neutrals.
- The conditions are quite simple. No hard coding involved. The AOE, armor & spell damage reduction values are subject for modification.
Last Note:
This will surely be useful to avoid BD incidents to happen during serious matches. And thus will save time viewing replays when the game is forfeited.
Credit goes to DuckieKingdom, Dotar & RapeSauce, ithoughtisawasheep , xLm_Harobane and others who have contributed their ideas supporting this suggestion.
That's all. Cheers.
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